
"Hælndes þyssum landum, sāle onsægdne,
Cumaþ eft sīð, þā dēopwundra dæg.
Him mæg æghwæs bearn, næfre on mēðe,
Gēahtan mīð þām scildum, sēo fæhþe ne hwīleð."
Welcome to TigerByte Games, a solo game development venture where I combine over a decade and a half of coding experience with my love for fantasy, lore, and immersive gameplay. Currently, I’m working on Into the Drift, a procedurally generated RPG with dynamic combat and settlement building, inspired by everything from Old English myth to modern gaming classics. With a focus on storytelling and rich world-building, TigerByte Games represents my ongoing exploration into the art of game development—one line of code at a time.
DISCORD OPENED
There is now an official Into the Drift Discord server! You can join at the following link: Into the Drift Discord You can also join by clicking the Discord social media icon in the left pane of the website:
REVISED INTRO SEQUENCE - VIDEO POSTED
Enemy pathfinding has been revised and it’s now multi-threaded, which is a huge deal. Additionally, I’ve revised the title screen and intro sequence. Shaders, shader, shaders! They are really cool. I’ve also added some additional mechanics (beginning of crafting, cutting down trees and logs). Working on that and integrating it with building is going to be the next big step forward. Nobody is really paying attention, which is a bit disheartening, but I guess it’s to be expected.
WORLD GENERATION (FIRST DEVBLOG POST)
Well, I suppose it’s time to start working on a legitimately detailed website and devblog. To be honest, I have a terrible track record when it comes to maintaining these kinds of endeavors, but I think many other game/software devs could say the same, so I just need to keep at it over time. Over the past year or so I have been working on a project which I was initially titling “Cult: Resurrection”, in honor of my long-ago-failed attempt at creating a procedurally generated masterpiece.