Revised Intro Sequence - Video Posted

Enemy pathfinding has been revised and it’s now multi-threaded, which is a huge deal. Additionally, I’ve revised the title screen and intro sequence. Shaders, shader, shaders! They are really cool.

I’ve also added some additional mechanics (beginning of crafting, cutting down trees and logs). Working on that and integrating it with building is going to be the next big step forward.

Nobody is really paying attention, which is a bit disheartening, but I guess it’s to be expected. I’m hoping that once I have enough mechanics in place to really begin showcasing how unusual the isometric 2.5D regional maps are, and what the scope of the game is eventually going to be, it’ll start turning some heads.